Tag: dynasty

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  • Dynasties

    This is a strategic world-building game set in the early decades of space exploration in my *New Rome* universe. h2. Rules This will use Mongoose's [[Traveller Dynasty]] rules. You probably will need to own the rules to play. If you don't have them …

  • Creating a dynasty

    >>>> [[Dynasties]] A dynasty is a powerful organization, family, or philosophy that shapes the universe over time. Dynasties are incredibly powerful and are greater than the people who control it at any moment. They will die eventually, and new people …

  • power base

    >>>> [[Dynasties]] > [[Creating a dynasty]] Where does a dynasty draw its original power? What was the ground from which the dynasty took root and sprouted? Here's a list of power bases: * colony/settlement * conflict zone * megalopolis * …

  • archetype

    >>>> [[Dynasties]] > [[Creating a dynasty]] Each dynasty is built on a philosophy that defines how it interacts with the universe. This is its archetype. Here's a list of dynasty archetypes: * conglomerate (supercorporation) * media empire * …

  • management assets

    >>>> [[Dynasties]] > [[Creating a dynasty]] A dynasty has management assets that make the decisions. These are more than the specific people in management; it's more like the position. For example, a media empire might have a board of directors as its …

  • 2200 AD

    >>>> [[Dynasties]] It's 2200 AD. Earth has 15 billion people on it. Cities are crowded and sprawling. Mankind has spread out to the other planets in the solar system, but widespread colonization has not occurred. People just don't want to live in …

  • Traveller Dynasty

    >>>> [[Dynasties]] *Traveller: Dynasty* is a set of rules published by Mongoose Publishing. These rules are only vaguely related to the normal Traveller game. Instead of playing a single character in the Traveller science-fiction universe, you control …

  • Dynasty goal

    >>>> [[Dynasties]] Every turn, you may choose a single goal for your dynasty. Here is a list of goals that you may choose from: * Acquire ancient technology * Banish an enemy * Fulfill a successful coup d'├ętat * Hold an interstellar peace …

  • Dynasty turns

    >>>> [[Dynasties]] In [[Dynasties]], play proceeds in turns. Each real-life turn last two weeks, but represents 30 years of game time. Each turn, every player submits orders by email to *novaroma2200@gmail.com* and the GM reviews the orders, uses …

  • Example Dynasty Order

    >>>> [[Dynasties]] This is a sample order for Dynasties. DYNASTY: Nova Roma LAST SUMMARY: http://new-rome.obsidianportal.com/forum/abcd GOAL: Invent a new technological marvel. Nova Roma is trying to invent FTL travel so that it can explore …

  • traits

    >>>> [[Dynasties]] > [[Creating a dynasty]] There are five dynasty traits: culture, fiscal defense, fleet, technology, and territorial defense. Traits are used mainly in conflicts between dynasties. *Culture* measures a dynasty's social atmosphere …

  • Example Dynasty

    >>>> [[Dynasties]] > [[Creating a dynasty]] h1. DYNASTY: Nova Roma h2. 100 Build Points ==Characteristics: -65== ==First Generation Bonuses: -10== ==Boons: -20== ==Hinders: +0== ==Management Assets: -5== h2. CHARACTERISTICS == …

  • aptitudes

    >>>> [[Dynasties]] > [[Creating a dynasty]] There are 20 different aptitudes. Mainly, these represent things that the dynasty can do or an action the dynasty can perform. These actions take 2-12 months to complete. Each aptitude is described below …

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